Learn more About ARCH

What is ARCH?

ARCH stands for ‘Augmented Reality for Culture and History’. We invite you to take your pick from a number of destinations we have prepared for you and go for a walk around some interesting neighbourhoods in Hong Kong. Some of them are places you think you know. Some of them are places you perhaps have never heard of. All have a unique story to tell. Did you know that it takes at least five years to become qualified to steer the Star Ferry? Did you know that on any given day at least 50 different nationalities mingle together under the same roof in Chungking Mansions? There is much more to be discovered about the places and the people who have left their mark on the culture and history of our fascinating city.

Follow the map and visual clues to find trigger images placed around each destination, scan the trigger images with your phone, and let each place speak to you with its own, true and unique voice. You can take a fun mini quiz after each destination, and keep track of your progress on our website. Enjoy the journey!

Our project has been funded by a Teaching Development Grant from the Hong Kong Polytechnic University.


Who can take part?

Anybody curious about Hong Kong, anybody who would like to know more about the places covered in our project, anybody who is interested in a story of a place as a story of the people who crossed paths with that place or whose lives have been somehow tied to it. Anybody who likes playing with their phone but would still like to get some exercise:) It does not matter whether you are a local or a new arrival, and whether you study, work or are visiting as a tourist. We welcome all!


The team

Reijiro Aoyama
Project Leader

Hoyee Tse
Project Associate

Iris Eu
Project Associate

Jack Chun
Advisor (Education)

Pak-sheung Ng
Advisor (History)

Green Luk
Technician

Alan Ko
Technician

David Watson
Technician

Alan Pang
Videomaker

Alberto Gerosa
Videomaker

Leo Pang
Proofreader

Joyce Lee
Scriptwriter


Publications

Using augmented reality and gamification to make history field trips more engaging for university students By Reijiro Aoyama and Hoyee Tse